Bringing your mobile visions to life

Specializing in modern mobile applications with responsive layouts, fluid user experiences, and clean code architectures.

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My Skills

What I bring to the table across design, mobile, and web development.

MOBILE DEV

Android Architecture

  • Native Android Studio
  • Component-Driven UI Layouts
  • Clean Architecture & Logic
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UI / UX DESIGN

Figma Prototyping

  • Interactive Wireframing
  • User Flow & Layout Mapping
  • Sleek, Modern Visual Design
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WEB TECH

Core Frontend Skills

  • Semantic HTML5 Structures
  • Advanced CSS & Flexbox Layouts
  • Responsive, Clean Solutions
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Featured ProJects

DiceForge

Dice Forge was developed as a collaborative team project to deliver a minimalist, beginner-friendly toolkit for new DnD players. Serving as the UI Developer on the application sub-team, I built the entire user interface and core navigation skeleton from scratch. Additionally, I engineered the app's interactive Dice Roller module, implementing responsive layouts, medieval aesthetics with parchment surfaces and custom gold frames, and multi-threaded coroutine animations that sync tactile audio feedback directly with physical dice spin states.

Kotlin • Jetpack Compose • SQLite • Android Studio

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Screenshot of DiceForge App

Tale Trail

An immersive, native Android storytelling application built using Kotlin. Trail Tail features personalized child-naming systems, dynamic identity paths, and interactive branching storylines. Designed with custom ConstraintLayout engines and immersive full-screen UX components, it delivers a seamless, adaptive digital storybook environment across different device screens.

Kotlin • XML • Android Studio

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screenshot of Tale Trail App

Terragen

My current project is a mobile simulation and colony management games have become increasingly popular due to their combination of strategic gameplay, progression systems, crafting mechanics, and long-term player engagement. Games such as Fallout Shelter, RimWorld, and Clash of Clans demonstrate how management systems and progression mechanics encourage repeated interaction and player retention.The proposed project focuses on the design and development of a mobile Android colony management and crafting simulator where players gather resources, construct colony buildings, manage survival systems, and expand across hostile planetary environments.

Kotlin • XML • Android Studio • Figma

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Screenshot of Terragen App
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About Me

App Developer & Designer

I'm a developer entering my fourth year of studies, transitioning from a background in web development into dedicated mobile application design and engineering. My focus is entirely on building clean, intuitive apps from scratch, taking them from initial interactive wireframes in Figma straight into clean, functional code.

Whether it's structuring native layouts or tackling complex logic problems behind the screen, I love the challenge of building smooth mobile experiences that just work. I'm always looking to jump into new codebases, build out unique app concepts, and collaborate on challenging projects.

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